In wxPython, the wx.App
class is the main entry point for creating an application. It represents the application itself and acts as a container for many other controls and windows. One of the key features of wx.App
is its ability to handle events through the event loop.
The Event Loop
The “이벤트 루프” (event loop) is a fundamental concept in graphical user interface programming. It allows the application to respond to user actions and system events by dispatching the appropriate event handlers.
Here is an example of how to create a basic wxPython application with an event loop:
import wx
class MyFrame(wx.Frame):
def __init__(self, parent, title):
super().__init__(parent, title=title, size=(400, 300))
self.Bind(wx.EVT_CLOSE, self.on_close)
self.Show()
def on_close(self, event):
self.Destroy()
app = wx.App()
frame = MyFrame(None, "My First wxPython App")
app.MainLoop()
In this example, we start by importing the wx
module. We then define a custom class MyFrame
that inherits from wx.Frame
. This class represents the main frame of our application.
Within the MyFrame
class, we override the __init__
method to create the main window and bind the EVT_CLOSE
event to the on_close
method. This event is triggered when the user tries to close the window. In our on_close
method, we call Destroy()
to properly clean up and close the application.
Next, we create an instance of wx.App
to represent our application. We then create an instance of MyFrame
and pass None
as the parent window, and provide a title for our main frame.
Finally, we call app.MainLoop()
to start the event loop. This method runs continuously and dispatches events to their respective event handlers.
Conclusion
The wx.App
class and the event loop are essential components of wxPython applications. Understanding how to create an instance of wx.App
and utilize the event loop allows you to build responsive and interactive graphical user interfaces in Python.